

Take the distiliary key hanging from a light up the steps from Faustus to open the gate to those tunnels. In a chest accessed via the tunnels between Fautus’ room and the leech room. Just below the passageway where you get the sewer map is a room with a metal grill door that leads into a torture chamber. Climb up and through to find a chest that contains the boots. Throw something at it to knock it down and create a ladder. There is a what looks like a barred wooden window. Go outside on to the beam, cross over to the ladder and climb it to make your way onto some wooden beams/floor remains. Start in the room with the collapsed roof where you push the wooden beam to create a platform outside. On the opposite side of the room to the bed is a barrel than contains the belt. The bot are just sat on the floor in the harbour master’s office (the room where you find the commander during the afternoon).Īmong the trees at the shore are are some ruins protected by a gallworm. Take the cupboard key from the table draw, then use it to open the cupboardt at the far end of the room to get the baldric. The rec-room is the one opened with a lever just before the Begging Door.
#Ghost of a tale walkthrough rings Patch
Like the hat, the eye patch is on the skeleton in the cell adjacent to Kerold. You’ll need the jail master key to unlock the cell. The hat is on the skeleton of Otto Powderkeg in the cell adjacent to Kerold. The greaves are in a chest located in the armory. To get the helmet, talk to Gusto and Fatale and compose a song for them. The faulds are on a stool behind Rolo the blacksmith. The chest plate is hung up in the barracks (in the side room). Near to Rolo (where you first exited the jail), some steps go up a nearby wall and lead into a small room. The Minstrel costume is simply the minstrel hood and belt that Tilo starts the game with.Ĭhainmail Face Guard (courtyard, small store room near Rolo) Included here for completeness, as it counts as one of the seven costumes available.
